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Unity object reference not set to an instance of an object
Unity object reference not set to an instance of an object






unity object reference not set to an instance of an object

~ When all of the bricks are destroyed, change level.

unity object reference not set to an instance of an object

~ Decrement the counter as bricks are destroyed. What I want it to do is: ~ Count the number of Bricks with the Bricks tag. For the most part t$$anonymous$$ngs are going well however, my LevelManager isn't working properly. I am creating a simple brick breaker game to learn some fundamentals of Unity and coding. and quite ignorant it seems, because t$$anonymous$$s is killing me. I am learning Unity as well as C#/Boo code at the same time, so I'm new. I tried to search for the answer, but the results I found didn't help me. If t$$anonymous$$s does help you, please be sure to give Linus a thumb's up for $$anonymous$$s answer. I hope t$$anonymous$$s helps other people in the future it was a really simple oversight and fix.

unity object reference not set to an instance of an object

(You'll find the C# script in the comment below.) I removed the Boo code from t$$anonymous$$s initial post to prevent confusion. To levelManagerRef = GameObject.Find("LevelManager").GetComponent() The fix was to change: levelManagerRef = GetComponent() T$$anonymous$$s issue was answered successfully.








Unity object reference not set to an instance of an object