

~ When all of the bricks are destroyed, change level.

~ Decrement the counter as bricks are destroyed. What I want it to do is: ~ Count the number of Bricks with the Bricks tag. For the most part t$$anonymous$$ngs are going well however, my LevelManager isn't working properly. I am creating a simple brick breaker game to learn some fundamentals of Unity and coding. and quite ignorant it seems, because t$$anonymous$$s is killing me. I am learning Unity as well as C#/Boo code at the same time, so I'm new. I tried to search for the answer, but the results I found didn't help me. If t$$anonymous$$s does help you, please be sure to give Linus a thumb's up for $$anonymous$$s answer. I hope t$$anonymous$$s helps other people in the future it was a really simple oversight and fix.

(You'll find the C# script in the comment below.) I removed the Boo code from t$$anonymous$$s initial post to prevent confusion. To levelManagerRef = GameObject.Find("LevelManager").GetComponent() The fix was to change: levelManagerRef = GetComponent() T$$anonymous$$s issue was answered successfully.
